Magewands provide a boost to and, but have reduced.
![titan quest wiki weapons titan quest wiki weapons](https://vignette.wikia.nocookie.net/dyinglight/images/0/0d/Dying_light_abdullah.png)
Major Faction Units who can equip Claws: Tenei Walker Titan Forager Necrodrone Proliferator Telsem Warlock Eneqa Wing Yirmak Wyvern Ancient Fanatic Cultist Heroes Assassin Myst Forgotten Heroes Skyfin Golem Rider.Claws provide the highest bonus to after the Battle Hammer. Claws (2H) grant the Sweep Strike Back capacity, which gives bonus and a three-hex area to counterattacks.Minor Faction Units who can equip Battle Hammers: Dredge Harmonite Rumbler.Major Faction Units who can equip Battle Hammers: Kapaku Heroes.Minor Faction Units who can equip Hammers: Dredge.Major Faction Units who can equip Hammers: Ryder Dervish Kapaku Heroes.Hammers and Battle Hammers give a massive boost to and - with the Battle Hammer providing the highest bonus for both of these across all weapons - but do so at the cost of a negative bonus.
![titan quest wiki weapons titan quest wiki weapons](https://oldschool.runescape.wiki/images/Below_Ice_Mountain.png)
Hammers (1H) and Battle Hammers (2H) grant the Stun capacity, which gives a chance to stun struck enemies.Minor Faction Units who can equip Battle Axes: Daemon Minotaur.
![titan quest wiki weapons titan quest wiki weapons](https://vignette.wikia.nocookie.net/starveiopro/images/a/ab/Starve_Player_HUD.png)
Major Faction Units who can equip Battle Axes: Tenei Walker Dawn Officer Necrophage Heroes Stone Sentinel.Minor Faction Units who can equip Axes: Arpuja Centaur.Major Faction Units who can equip Axes: Dawn Officer Forager Assassin Forgotten Heroes.Axes and Battle Axes provide the highest boost to among melee weapons. Axes (1H) and Battle Axes (2H) grant the Ranged Slayer capacity, which increases against ranged and support units.These are the weapons equippable by normal land units and heroes. Additionally, units wielding one-handed weapons can equip a shield in their off-hand to increase their defense, but units that have the Dual Wield capacity - such as most of the Forgotten units - cannot equip shields, and can instead wield a second one-handed weapon in their off-hand, but only gain half as much of the ability score bonus from that weapon. One-handed weapons provide less of an Attribute bonus than two-handed weapons and grant weaker capacities, but cost lest to produce. Normal melee and ranged weapons can either be one-handed or two-handed, denoted by (1H) and (2H) in-game. Additionally, Guardians and naval units have their own unique types of weapons. Weapons are unlocked either by progressing through the eras, unlocking the appropriate technology, or in the case of unique weapons by searching ruins or completing quests.Įvery unit has at least one kind of weapon that they are able to use, with most able to use two or three. Weapons increase a unit's offensive capabilities and grant Capacities that help in combat.